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Post-apocalyptic helmet - Collider Bootcamp 2025

Getting into Video Game Modeling

This piece was created as part of a 100% free online course by the Argentine studio Collider Craftworks: https://www.collidercraftworks.com/

I’m really happy with the result — it marks my first experience with PBR texturing and topology optimization workflows. It was an amazing introduction to the world of game-ready asset creation and the AAA production pipeline.

50k Tris

High poly Clay Render

High poly Clay Render

Zbrsuh Renders

Zbrsuh Renders

Maya Retopo - UVs

Maya Retopo - UVs

Reference

Reference